General gaming news from around the world.
Journey through an expansive 144 sq. kilometer environment where elements from The Island, Scorched Earth, and all new biomes are combined to bring the ultimate survivor experience. Whether tackling the extreme cold atop the highest mountains, harvesting resources from an active volcano, or just searching for that perfect base location, Ragnarok plays host to explorers and base builders alike. But survivors beware, Ragnarok houses such creatures as Polar Bears, Ice Wyverns, and a mystical creature many have yet to tame in the ARK universe. Ragnarok boasts many unique features such as: custom explorer notes, challenging dungeons, dungeon bosses, active hot springs, unique pickup-able/harvestable resources, new biomes, an active volcano, unique tree platform locations, environmental traps, unique ruins, and so much more combined with a beautiful world to explore. A 144 sq kilometer map designed to be explored by land/sea/air with most places accessible by foot. A host of harvest-able resources readily available for players to pick up, including sticks and carrots. Building caves designed to be built in, big and small. New unique takes on former ARK creatures, as well a special creature unique to Ragnarok. Build tree platforms on unique trees/rocks in biomes other than the redwoods! Expansive biomes that were built to reward those who explore them. Realistic Transitions that blend the terrain more naturally. Challenging dungeons in that require forethought and preparation. An active Volcano that while erupting yields a high amount of resources in the form of lava crystal. Beautiful vistas and base locations as far as the eye can see! Hot springs that while dormant yield a relaxing buff, but while active can cause a quick death! Ruins to not only explore but that [...]
Hey everyone, Alpha 15 just dropped for 7 Days to Die and it looks like The Fun Pimps have added a mother load of new content for everyone to enjoy. Here are the patch notes for those interested in the changes. As per the Alpha 15 release notes if your server is not starting up correctly then your problem is most likely the server config file not having the correct values. This is part of the red message you see on the support ticket system area before submitting a ticket. Here is what you would see in your output_log.txt file in the “7DaystoDieServer_Data" directory if this is truly the issue: 2016-10-08T13:51:25 0.080 INF Parsing server configfile: config\serverconfig.xml 2016-10-08T13:51:25 0.114 ERR Error parsing configfile property 'FriendlyFire': Unknown config option 2016-10-08T13:51:25 0.114 INF Make sure your configfile is updated the current server version! 2016-10-08T13:51:25 0.114 INF Startup aborted due to the given error in server configfile This is the fix for it: As we already support every new version with Steam Update all you need to do to get your game files to version 15 is press "Steam Update" on your control panel dashboard. After your server has updated please open the File Manager and go into the config directory and right click on the “serverconfig.xml” file. Click edit to modify the file. Scroll down until you find the following line: Before: After: Also be aware that the developers do recommend a brand new world for Alpha 15. If you continue to experience issues check your output_log.txt file for more ERROR messages. If you need help with any of this please let us know by submitting a support ticket.
Hey guys, Alpha Version 4 of Squad was just released. This new update has some major bug fixes, content updates, and changes to the server config files. Here is the Alpha 4 changelog: Major Changes: Easy Anti-Cheat (EAC) This release will feature Easy Anti-Cheat as a new active anti-cheat protection system. 1P78 Kashtan Rifle Optic The Russian faction now have scopes for their weapons! As one of the most requested feature, we are pleased to grant the Russian faction a rifle optic for their primary AK74M and support RPK74M rifles as well as sneaking some goodies for the Militia. RGD-5 Grenade The RGD-5 is a post-WW2 Soviet-era grenade, inexpensive to manufacture and commonly found in many modern conflict areas. Will be featured on the Militia and Russian factions. Map Updates Fools Road received a new industrial area in the South West of the map, an updated Estate with a very cool tunnel section connecting the buildings together, as well as many new details and features spread out around the map. Chora has also received many updates, expanding the playable area and more detail work. Flag Capture Mechanics Updates AAS has been updated with some new gamemode rules to encourage greater emphasis on the flag objectives. Flags now have an increasing ticket bleed based on the number of flags owned by the opposing team, reducing the chance that the team with more flags loses the match. Additionally, capturing a flag now grants the capturing team some tickets, as well as increasing the ticket loss for the team that loses a flag. Finally, we have added a protection sphere around each teams main base, which prevents bullets and players from the opposing team entering in it's area [...]
The developers are alive! Here is an excerpt from their steam announcement about Planet Explorers 0.9 as well as the change list: Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well. A0.9 Changelist Fixed turrets not firing at enemies sometimes Fixed turrets not firing when not hit by an enemy Fixed jetpack animation Fixed NPCs not returning after chasing an enemy Fixed grenade projectile motion Fixed giant robot enemy weapons projectile motion Fixed ISOs disappearing after entering model scene Fixed Paja creation error in the desert Fixed world map not displaying anything in Adventure Mode Fixed turrets filling up durability after being picked up Fixed multiple colony UI bugs Fixed herbs adding full HP Fixed NPC spawning twice in camp Fixed repair machines not using resources Fixed kicking out NPC from colony and having the NPC disappear Fixed issue where some scripts can't be learned Fixed issue of being able to pick up the ladder while on it Fixed problems with bird projectiles Fixed issue with NPCs not stopping for conversation in Adventure Mode Fixed fertilizer gun projectile Fixed issue with andhera not being scared of [...]
Medieval Engineers Announced by Keen Software House It looks like they've done it again! The development team behind Space Engineers has just announced their new title Medieval Engineers! With their first game selling over 1 million copies in early access there are high hopes for Medieval Engineers as well. Marek Rosa, the CEO of Keen Software House, says that this new game will not hinder the development of the previous title Space Engineers and that his team is up to the challenge of developing both titles in parallel. We didn't want to keep creating space games only. Instead we wanted to have a game where you get to experience life and nature. - Marek Rosa, CEO of Keen Software House Medieval Engineers is a sandbox game about (you guessed it!) engineering! This time around its set in the medieval ages and is based on real architectural aspects of that era. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in the 5th to the 15th century. Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity. This means all game objects can be assembled, disassembled, damaged or destroyed, and the object’s mass and structure influences its integrity. The game comes with creative mode and an early version of survival mode. Medieval Engineers focuses on construction aspects, but can be played as an action game too. Players are expected to avoid engaging in direct melee combat and instead use creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn't be about troops; it should be about the machinery you engineer (pun intended). So far the [...]
We are excited for Alpha 10 being released for 7 Days to Die! Congratulations to the Fun Pimps team for such a great release. We hope there is many more to come! Official Alpha 10 Release Notes Added Added a brand new Character Creation System complete with custom face, body morphing and fully visible clothing and armor on your character. With it you can make customize your character and make him or her look like you’d like. Future versions will include custom skin, eye color and hair style choices. Also included in this build are a shit ton of new lootable or craftable clothing including: Kevlar helmets, swat helmets, bandanas, goggles, sun glasses, denim jacket, pants, worn boots and tank tops. You can also remove, make a favorite outfit and put it back on quickly using the -, star and + buttons below the new character mirror in the inventory menu as well as rotating around your character in the mirror. Profile Creation has been added to the game options menu where you can create your custom charters as well as zoom in and pan around them. Added a new zombie horde world heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges, smells and dead animal gore also contribute to the heat maps intensity. Added a new Wellness System that can go up and down based upon your eating habits, disease and death. Your wellness influences your stamina and [...]
Natural Selection 2: Combat is a first-person team-oriented multiplayer shooter developed by Faultline Games and published by Unknown Worlds Entertainment. Players fight for either the Trans-System Federations (TSF) Space Marines or the Alien species known as the “Kharaa”, with both sides having a completely different set of lifeforms and abilities. The marines rely heavily on an array of high-tech ranged weaponry and mechanised armor, while the aliens rely on stealth, speed and strength. Additionally, aliens can evolve from a small but nimble and dangerous creature into one of five life-forms with unique abilities. NS2: Combat features intense two asymmetric teams in a fast-paced fight for survival, implemented using the beautiful Spark engine. You can read more directly from the developers website There is a 96-hour mega-stream for NS2 Combat at the Fault Line Games Twitch.tv page