About Josh

Hello, my name is Josh and I am a Co-Founder and Managing Member of Blue Fang Solutions, LLC. I've been an avid gamer for most of my life on all platforms such as Nintendo, PlayStation, Wii, and Xbox. My love and my passion is definitely PC gaming though. I have played PC games since before I can even remember. I have found the job of my dreams where I can do what I love to do every single day and I turn it into a living. PC gaming and game server hosting go hand in hand because I can play the games I host with the people I serve. This is one of the daily joys of my life and I wouldn't change it for the world.

Reign of Kings Servers Now Available

RENT REIGN OF KINGS DEDICATED GAME SERVER

Reign of Kings game server hosting (monthly rental)
Rent Reign of Kings Server
 
[NOTICE] This game is in early access Alpha stages. There are no guarantees of performance or reliability with your dedicated server. Pricing is subject to change throughout development stages.
 
In Reign of Kings you must fight to survive in an unforgiving medieval world. Hunt deer, sheep and other wildlife for food and crafting resources. Chop down trees and gather stones to craft armor and better equipment to gain the upper hand in combat. Build homes to live in, walls to protect you, or castles to rule the land. In Reign of Kings you can form a guild and fight alongside your guild mates to conquer foreign lands and other civilizations. Declare war and stake your claim to the throne! All players who are not part of the King’s Guild are taxed on the resources they collect.
 
Reign of Kings seems to have taken the best of some recent indie games released as of late. The combat mechanics are very similar to Chivalry. The crafting and resource gathering is much like it is in Rust. The building of structures seems to be taken from Life is Feudal. All three of these games combined into one with a twist and you have Reign of Kings. It is honestly a wonderful concept.
 
The combat itself is very intuitive. The parries and blocks are precise and each swing has a lot of weight to it. The better armor you are wearing the greater chance of survival you have.
 
The world in Reign of Kings itself is setup in a way to inspire competition and for guilds to fight for the resource locations. You can capture and hold players in captivity and sell them for a ransom. The captured players have tools they can craft to help them escape. Every player in Reign of Kings will make a difference.
 
BFS Features
– Overseer Panel™ (our custom control panel)
– Web Based File Management (FTP access)
– 3rd Party FTP Access (FileZilla/WinSCP)
– 24/7 BFS Support (tickets, live chat, ts3)
– Automatic Server Restarts (server reboots if it crashes)
 
Rent Reign of Kings Server
Reign of Kings Website
Reign of Kings Steam Store

By | March 11th, 2015|Categories: New Games|Comments Off on Reign of Kings Servers Now Available

Fistful of Frags Servers Now Available!

RENT FISTFUL OF FRAGS DEDICATED GAME SERVER

Fistful of Frags game server hosting (monthly rental)
Rent Your Own Fistful of Frags Server Here
 
Multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. A unique combination of non stop action and slow but powerful weaponry. Fistful of Frags born years ago as a Wild West themed modification for Source engine. It has been completely renewed for its Steam release, paying special attention to combat mechanics.
 
Also note that Fistful of Frags is a completely *free* standalone mod, no micro-transactions exist, no registration required. Just install and play. You may see ads when joining certain third party servers that host our game for free. That’s however completely unrelated to Fistful of Frags development team.
 
Features

  • Classic death-match and up to 4 teams death-match: non stop, all around action
  • Teamplay-objective based game mode: zone capture or ‘push the cart’ levels.
  • Detailed dual wield system: double dynamic crosshair, weapon flip for extra accuracy options, drop or throw your handguns as projectile attack
  • Advanced multiplayer bots for off-line practice
  • Historical black gunpowder based weapons as Colt Peacemaker/Navy/Walker, S&W Schofield, Volcanic pistol, Deringer, Smith Carbine, Sharps rifle or Henry Rifle
  • Customization options: choose primary/secondary weapons and special perks
  • Skill based scoring system: the more skill required to accomplish an attack, the higher score is
  • Source Engine 2013: community managed dedicated servers, LAN support, 3rd party level design and user customization allowed

 
BFS Features:
– Overseer Panel (send commands to your server)
– Full File Access (FTP)
– 24/7 BFS Support
 
Rent Your Own Fistful of Frags Server Here
Fistful of Frags on Steam
Fisful of Frags Steam Discussions

By | February 8th, 2015|Categories: New Games|Comments Off on Fistful of Frags Servers Now Available!

Grav Servers Now Available (early access)

GRAV GAME SERVER HOSTING

In GRAV players will explore massive procedural generated worlds and have endless adventures in a hostile universe. They will discover planets constructed with a unique variation of oceans, mountains, plains, and canyons.
 
Each new world is populated by many different plants, animals, and mineable elements. Players can explore the massive environment above ground or journey deep into one of the hundreds of dungeons each with their own collection of assorted bounties. Whether playing alone, or with a group, players will need to delve deep into GRAV’s richly populated worlds to collect and harvest resources. Rich mineral deposits and natural occurring elements allow players to build epic bases complete with automated defenses and traps. In addition, players can craft weapons, armor, and other equipment to help them survive in a dangerous universe.
 
GRAV FEATURES
 

  • Endless Worlds – The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.
  • Gorgeous Visuals – Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.
  • Frenzied Combat – Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.
  • Player vs Player – Create alliances with other players, viciously kill them and take their belongings, or run from it all! It’s up to you how you interact with your fellow players.
  • Play With Friends – GRAV is all about enjoying the experience with your friends. GRAV game server hosting is client-server based so put up a server or join an official one!
  • Powerful Base Construction – Supporting a modular contextual room based construction system allows for building bases quickly. GRAV’s building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.
  • Extensive Crafting – Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.
  • Dynamic Environmental Events – GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.
  • Procedurally Generated Dungeons – The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.
  • Hostile Environments – Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.

 
BFS Features:
– Overseer Panel (send commands to your server)
– Full File Access (FTP)
– 24/7 BFS Support (email, live chat, ts3, tickets)
 
Rent GRAV Game Server Hosting
Buy Grav on Steam
Grav Website
Grav Steam Discussions

By | January 29th, 2015|Categories: New Games|Comments Off on Grav Servers Now Available (early access)

Reflex Servers Now Available! (early access)

Reflex Game Server Hosting

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90’s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn’t experience classic arena FPS game-play, you should immediately reclaim all those wasted years by being part of Reflex!

Reflex is currently at a prototype state. We don’t have all the modes. The weapons are not final. The UI is ugly and basic. Most of the art is missing. We don’t have matchmaking. We don’t have bots. Game development is a slow process, especially for a small team. Reflex is not yet competition ready.

For now, Reflex is fun. It’s playable, with a couple game modes. You can build maps on-line. You can watch replays.

Current Features

  • Old School Game-play – A return to fast paced, arcade FPS!
  • Game modes – 1v1, Team Deathmatch and FFA
  • In-game, multiplayer map editor – Build maps with friends then smear those friends across the walls.
  • In-game replay editor – Easily create frag films and highlights.
  • LAN support – Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
  • Dedicated Servers – Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn’t anymore!
  • Responsive input – Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it’s your fault, not ours.

Planned Features

  • More game modes – Capture The Flag, Control, Arena, Juggernaut, Midair + more.
  • Matchmaking – Quickly find games of any type or simply jump on a server with friends.
  • High Performance – Reflex uses a custom built engine targeting 120fps (and we don’t cap frame rates so melt your GPU if you want)
  • Advanced spectator features – Multiview, casting overlays, on-screen live statistics, spectator vs spectator interaction.
  • Statistics – Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
  • Steamworks – Friends, achievements, player invites + more.
  • Training and coaching – In game, step-by-step breakdowns with key-presses and timings.

Rent Your Own Reflex Game Server
Buy Reflex on Steam
Reflex Website
Reflex Forums

By | January 28th, 2015|Categories: New Games|Comments Off on Reflex Servers Now Available! (early access)

Midwinter Sale 2015

This one is for everyone that has been with us from the beginning and those who plan to join us this year! In 2014 we experienced the fastest growth we’ve ever had making last year our most successful year to date. We have come a very long way and have served thousands of clients throughout the almost 3 years we’ve been in business and we are not slowing down.

We have just launched a campaign to celebrate our immense growth in 2014 for all new game server hosting services (or upgraded services for current customers) where you can receive a 20% discount on your hosting. If you would like to take advantage of this sale and get your game server hosting for 20% off and experience why we have the best reputation in the industry now is the time!

We have made the coupon code available on our Facebook, Twitter, Google+ and Steam pages. By following our social media you will get updates like this one and exclusive access to more coupon/discount codes in the future as we usually never post promotions on our website except the few big ones throughout the year.

If you are a current customer and would like to take advantage of this promotion simply go to your My Account page and click on the Upgrade/Downgrade button on the active subscription you want to apply the discount to. This will immediately take you to checkout. Select a higher amount of slots and add the product to the cart (if you have Premium services such as Dedicated IP or Silver Support select those options again as well so that you don’t lose those services when upgrading). Once you are at checkout simply apply the coupon code you got from our social media pages and continue through to the payment page. You should be able to handle it from there. If you need assistance with this let us know by submitting a billing ticket.

This promotion will be running from today until February 15th, 2015 and is valid for all new orders for any of our supported games at any slot amount. After you have found the discount code head on over to our Shop to order a game server for you and your friends for the new year!

By | January 15th, 2015|Categories: Promotions|Comments Off on Midwinter Sale 2015

Keen Software House Announces Medieval Engineers

Medieval Engineers Announced by Keen Software House

 
It looks like they’ve done it again! The development team behind Space Engineers has just announced their new title Medieval Engineers! With their first game selling over 1 million copies in early access there are high hopes for Medieval Engineers as well. Marek Rosa, the CEO of Keen Software House, says that this new game will not hinder the development of the previous title Space Engineers and that his team is up to the challenge of developing both titles in parallel.

We didn’t want to keep creating space games only. Instead we wanted to have a game where you get to experience life and nature. – Marek Rosa, CEO of Keen Software House

 
Medieval Engineers is a sandbox game about (you guessed it!) engineering! This time around its set in the medieval ages and is based on real architectural aspects of that era. Medieval Engineers strives to follow the laws of physics and real history and doesn’t use technologies that were not available in the 5th to the 15th century. Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity. This means all game objects can be assembled, disassembled, damaged or destroyed, and the object’s mass and structure influences its integrity. The game comes with creative mode and an early version of survival mode. Medieval Engineers focuses on construction aspects, but can be played as an action game too. Players are expected to avoid engaging in direct melee combat and instead use creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you engineer (pun intended).
 
So far the key features are creative mode, castle building, trebuchet construction, realistic destruction and physics. Below you can see the in-game alpha video released by the Medieval Engineers development team:
 

 
For more information you can click here to go to the Medieval Engineers website.

By | January 13th, 2015|Categories: Gaming News|Comments Off on Keen Software House Announces Medieval Engineers

StarMade Servers Now Available

RENT STARMADE DEDICATED GAME SERVER

StaMade game server hosting (monthly rental)

[NOTICE] This game is in early access Alpha stages. There are no guarantees of performance or reliability with your dedicated server.

StarMade is a 3D sandbox space shooter created by Robin “schema” Promesberger, founder of Schine. The game allows players to explore the vastness of space by creating ships, space stations and structures out of various block types. Planets and stars also inhabit the game-space which players can explore with their crafted vessels. The game supports single-player worlds and connection to multi-player online servers.

StarMade is exclusively developed by schema, with various other members of Schine working on external projects or game assets such as textures from Tom Berridge and 3D models from Keaton Pursell.

StarMade is available to play for free, with the option to purchase the full version. Future restrictions to the free version are planned but have not currently been implemented. The game is available on Steam as an Early Access stage game.

In StarMade, the player explores an endlessly generated voxel world. This world contains randomly generated asteroids, shops, spaceships and Planets. Each planet is randomly generated with a planet biome. There are several planet types which include Terran (grassy), Ice, Desert, Alien and Red Planets. Players can customize their ships with thrusters to increase flying speed around the universe. StarMade servers are guided by server admins who have access to server commands. Admins can set up restrictions concerning which usernames or IP addresses are allowed to enter the server.

BFS Features
– Overseer Panel™ (our custom control panel)
– Web Based File Management (FTP access)
– 3rd Party FTP Access (FileZilla/WinSCP)
– 24/7 BFS Support (tickets, live chat, steam, ts3)
– Automatic Server Restarts (server reboots if it crashes)

StarMade Website
StarMade Forums
Buy StarMade
RENT STARMADE GAME SERVER HERE

By | December 12th, 2014|Categories: New Games|Comments Off on StarMade Servers Now Available

Overseer Panel™ 2.0

Overseer Panel™ 2.0

We designed the new control panel with the user in mind. We wanted to offer a better solution than anybody else and we believe we are on the right track. Below are some details about what each section does for you.


 

Overseer Panel™ 2.0

You can access your server files by clicking on “File Manager” directly from the Overseer dashboard under the FTP Information section.

 


 

Overseer Panel™ 2.0

 

  • Hostname (The name of the dedicated box your game server is on)
  • Process ID # (More for us to know who you are quicker but it could serve a purpose for you as well)
  • Location (The data center geographic location)
  • IP Address (The IP address you use to connect to your server)
  • Port (The port you use to connect to your server)
  • CPU Priority (We run all our processes at “Above Normal” priority giving all servers a better share of the CPU.  You can purchase High CPU priority for more share of CPU time.)
  • State (The current state of the game server or the current task Overseer is performing.)
  • Running Time (How long your process has been running)

 

 

 

 

 

 

 


 

  • Host (The hostname/IP you connect to your server files remotely)Overseer Panel™ 2.0
  • Username (Your FTP username that you use to connect to your server files remotely)
  • Password (The password for your FTP access and yours alone. Nobody else will ever see this password, not even your sub-users.)
  • Port (The port you need for the FTP access)
  • Recycle Button (Press this for an automatically generated new FTP password)
  • “File Manager” (This takes you to our built-in file manager application. Use this if you don’t want to use a third party program like FileZilla or WinSCP)

 

 

 

 

 


 

 

  • Overseer Panel™ 2.0CPU Usage (The percentage of cpu utilization your game server process is utilizing, 100% =  1 core, 200% = 2 cores, etc…)
  • Memory Usage (The amount of memory in MB being utilized by your game server process)

 

 

 

 

 

 

 

 

 

 

 


 

 

  • Username (The username of the person you added to your sub-users)Overseer Panel™ 2.0
  • FTP (If this box is check-marked that user will have FTP access)
  • DB (If this box is check-marked that user will have Database access – for certain games only)
  • Email (Once the user has registered an account on the website you can add him/her as a sub user by using the email address he/she registered with.)

 

 

 

 


 

We hope you enjoy the panel in its current state. Please be aware that this is a live beta version and is in no way, shape, or form the final product. We will be constantly adding and changing things. We also want your feedback about anything and everything regarding features and layout. If you are a current customer of ours (or previous) and want to make use of this new software let us know by submitting a support ticket.

By | November 29th, 2014|Categories: BFS News|Comments Off on Overseer Panel™ 2.0

Alpha 10 for 7 Days to Die Released!

We are excited for Alpha 10 being released for 7 Days to Die! Congratulations to the Fun Pimps team for such a great release. We hope there is many more to come!
 
Official Alpha 10 Release Notes
 
Added
 

  • Added a brand new Character Creation System complete with custom face, body morphing and fully visible clothing and armor on your character. With it you can make customize your character and make him or her look like you’d like. Future versions will include custom skin, eye color and hair style choices. Also included in this build are a shit ton of new lootable or craftable clothing including: Kevlar helmets, swat helmets, bandanas, goggles, sun glasses, denim jacket, pants, worn boots and tank tops. You can also remove, make a favorite outfit and put it back on quickly using the -, star and + buttons below the new character mirror in the inventory menu as well as rotating around your character in the mirror. Profile Creation has been added to the game options menu where you can create your custom charters as well as zoom in and pan around them.
  • Added a new zombie horde world heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges, smells and dead animal gore also contribute to the heat maps intensity.
  • Added a new Wellness System that can go up and down based upon your eating habits, disease and death. Your wellness influences your stamina and health cap and can go from 0 to 200 over boosting these caps. Note: 100 is your base starting wellness. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health. You can check this stat in your character screen. Remember that dying is bad so you have to play the game a little more cautious. It is possible to live well for several days and raise your wellness level quite high and reap the benefits of boosted stamina and health.
  • Added a new model based destructible/upgradable door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds. Also replaced all world doors with new model ones
  • Added our enhanced buff system which controls the new debuff hunger and thirst states with multiple stages. Dehydration will kill you faster than starving and both lower your wellness. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon. The new system allows buffs to affect other buffs, buffs to affect zombies and animals and even apply critical and timed damage. With it clubs have a chance to do criticals on heads, arrows cause bleed out on other players and animals and torches can light zombies on fire. Zombies are immune to bleeding, sickness, and disease.
  • Added a brand new server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing options to sort servers by Standard, Modded, Peer to Peer, Friends, History/Favorites, LAN and more. The main left panel has a sub header with icons for easily digesting server information and sort by many categories including ping. The browser also includes a new vertical server stats page on the right with a custom server message, and server address link
  • Added a township system that creates small towns in random gen can appear in every biome type with a greater probability than cities but less probable than rural locations along roads. They are smaller than cities but can have between 2-8 blocks with each block having anywhere from 4 to 8 buildings.
  • Added Linux 32 bit client and the Linux dedicated server 32 bit only. Future versions will include 64 bit.
  • Added Steam offline mode support. now you can play Survival SP or Survival MP by yourself or continue your client hosted games offline
  • Added a post apocalypse world destruction art pass. Every structure has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more.
  • Added new random gen locations with custom signs including Shotgun Messiah’s gun stores and Pass-n-Gas gas stations as well as several new wasteland city buildings, rubble piles, parking lots, 4 farm shed variants and 4 vacant junk filled lot variants to the world
  • Added new concrete fort building path. You start with a rebar frame and place it. Then you upgrade that with wood planks which places the concrete forms. Then you take a bucket of concrete mix and pour it on the wood form and when it dries the wood pops off and you have hard reinforced concrete. Also added a new broken concrete texture
  • Added new better ladder physics so players can stay on ladders easier and fight from ladders
  • Added 5 new craftable containers that are labeled with symbols for player crafted storage to keep your items organized including guns, ammo, supplies, food and explosives
  • Added new search by ingredient that shows uses of an item
  • Added mouse over ingredient name tooltip to crafting tarp
    Major efforts put into server performance which should support more players in multiplayer than before. Optimized mesh building of chunks so that this should take less CPU power
  • Added new improved wood hit set for using wooden weapons to hit zombies and objects in the world of varying material types
  • Added scrap armor recipes
  • Added bio-fuel. It is made from animal fat in the beaker
  • Added pigs, stags drop animal fat and animal fat to fat zombie loot
  • Added new nail gun to loot which can be used to upgrade forts really fast or used as a weapon requires new nail ammo which can be found in loot or forged
  • Added recipe for concrete mix
  • Added new recipe for gravel using small stones. Note the old two recipes are still there as well
  • Added a baby cotton plant that grows into the existing cotton plant
  • Added lead and tungsten trophies to the loot
  • Added reinforced concrete ramps
  • Added a texture quality option to Options->Video to allow to down sample textures to half and quarter resolution. This will lead to memory and speed improvements on lower end hardware
  • Added tallow made from animal fat in a cooking pot
  • Added Animal Stealth and sneak damage (must be crouched and they must be unaware). NOTE: animals do not affect player stealth state
  • Added new hard to get loot stash in each apartment building which include a munitions crate and Shotgun Messiah crate
  • Added animal gore block which spawns after looting an animal or after an animal dies. These contribute to the horde heat map
  • Added vegetable stew
  • Added mold time to forge
  • Added shipping crates which must be broken to expose a lootable interior crate
  • Added new shotgun messiah loot containers
  • Added spawnDeadChance to biome spawning to allow the simulation of ambient ecosystem heat and the potential to spawn scout hordes not directly due to player interaction
  • Added both good and bad wellness attributes to all foods
  • Added goldenrod seed recipe
  • Added slight animated wobble to campfire and forge lights to create natural bouncing shadow effect, as a followup to the disabled flicker that caused headaches previously
  • Added MacDyvers guide to scrap metal crafting which unlocks scrap iron armor recipes
  • Added new craftable Wooden Hatch Doors which can be placed to fill a ladder hole. Note the top ladder block must be placed first
  • Added zoom function to sniper rifle scope part for a makeshift telescope
  • Added: Hard coded backpack for the player, this will always be on the player. Note: future version will include crafting backpacks
  • Added gravel to mining and added stability to coal and potassium nitrate
  • Added to Navezgane the new small gun store in the snow biome and the large gun store to the wasteland biome
  •  
    Changed
     

  • Changed Overhauled clubs. They use more stamina now and have a slower animation but do more damage. Barbed and spiked clubs have a chance to do bleeding damage
  • Changed farming with a complete overhaul. The hoe now raises dirt and makes the dirt it raises fertile (along with a new fertile dirt texture) and the ground adjacent to it gets flattened out and it clears out the grass and turns it to regular dirt. So you can make these nice pretty looking farm fields now and its easy to tell where to plant as well. Seeds will project where the plant will be planted when you focus on a spot. Also crops won’t break if walked on any more and grass doesn’t grow under your crops or on the dirt adjacent to it that was hoed. If you want to grow grass just place a dirt block. Also we added goldenrod farming
  • Changed Bone breaking. Now there are two stages. A sprain or break. Both can be splinted. Splints are still applied like before but when you splint your leg it replaces the broken leg icon with a splint icon. When the leg heals the splint icon is removed. If you fall while splinted the splint will break off and a new one will be needed
  • Changed removed planks block and many other old blocks that used its textures
  • Changed replaced old wood planks with new plank counterparts
  • Changed updated fertile farm ground texture
  • Changed farming grass no longer will grow on hoed earth. Crops will not grow on placed dirt only on hoed dirt. Grass grows on placed dirt blocks. The hoe turns dirt into fertile farm ground now
  • Changed icon for lead trophy
  • Changed removed deprecated material metal_no_distortion
  • Changed wasteland cars are easier to mine for resources
  • Changed updated white brick and decayed brick textures
  • Changed updated adobe peach and white textures and clay roof texture
  • Changed all sidewalks to be cracked with a new sidewalk texture
  • Changed corn crops to new growing concept
  • Changed Antibiotics and grain alcohol cook twice as fast
  • Changed gas cans are now made from grain alcohol and bio fuel
  • Changed: Reduced the health of pigs to match stags
  • Changed cloth and plant fiber torches now require animal fat
  • Changed yucca juice now takes 4 yucca
  • Changed removed recipes for concrete blocks replaced by new upgradable concrete forms
  • Changed dirt to grow grass in at a random time interval
  • Changed you can’t eat or drink if you are full or not thirsty
  • Changed If you eat or drink excess food or water increases your meter more than 100% (but it still shows as 100%). (i.e. this means food/water can be over saturated)
  • Changed lowered airdrop medicine quantities a bit
  • Changed moving in water slows you down
  • Changed now plants continue growing, even if no player is around
  • Changed Forge and Campfire now operate if no player is nearby
  • Changed Creative menu can now also be enabled per client with the “cm” / “creativemenu” command
  • Changed almost all prefabs to use a new Terrain Filler block. This allows these prefabs with allow topsoil decorations true flag to fit into nearly all biomes for better locational variety
  • Changed fuel values and weight values of many objects
  • Changed resource rocks no longer drop coal or potassium nitrate powder
  • Changed fire should debuff if in water
  • Changed hay bales can now be picked up and negate all fall damage
  • Changed Air Drop from hours to Days and changed the Default to Every 3 Days and change the options to Disabled, 1 Day, 3 Days, 7 Days
  • Changed in game option main categories to Stock, Modded and Multiplayer reorganizing the options under these 3 new fields and reordered the options under them to better match our new server browser structure.
  • Changed removed Difficulty Presets, Damage Given and Damage received and rolled them into one new category called Difficulty with 6 levels 1. Scavenger, 2. Adventurer, 3. Nomad, 4. Warrior, 5. Survivalist and 6. Insane
  • Changed updated particle system on wall torch, campfire and forge
  • Changed updated shader on sniper rifle
  • Changed increase zombie dogs pain-hit pause to make dogs better
  • Changed increased chance for rare books to appear
  • Changed random gen spawning to limit the largest buildings in the cities with the new MaxPerHub function. F.E you should only see one movie theater or 1 of the same large apartment building
  • Changed updated English.txt with all new in-game items, blocks and clothing
  • Changed optimized resource boulders to use less draw calls
  • Changed recipes learned from books will now show on the tooltip above the toolbelt
  • Changed improved locker loot, added clothes and football helmets
  • Changed disabled BB Colors on server names and chat window
  • Changed lowered volume of frig, chainsaw and auger
  • Changed: Zombies respawn immediately in wasteland. 4 days in other biomes. Animals respawn every 5 days
     
    Fixed
     

  • Fixed bug in spawn algorithm that led zombies spawn in player’s view cone
  • Fixed prefabs and roads overlapping sometimes causing an asphalt block with air density
  • Fixed Terrain decoration flag on small trees in burnt forest
  • Fixed dysentery so it advances and lasts forever until cured
  • Fixed Goldenrod doesn’t break when you walk on it
  • Fixed wrong popup “Player was kicked by server” if a player was kicked and disconnected from another server after being kicked
  • Fixed with Unity 4.5.4: game window always on top
  • Fixed with Unity 4.5.4: Mac full screen sometimes shows texture garbage
  • Fixed flickering between up/downgrades of block entities
  • Fixed not being able to eat food that increases hydration when full. Food is discarded in this case but hydration is consumed
  • Fixed improperly rotated cabinets in the apartments
  • Fix airdrop crates showing smoke if they are in unloaded chunks
  • Fixed culling distance on wall torch, campfire and forge
  • Fixed scope aim location on sniper rifle, added muzzle origin
  • Fixed Dropped items like grass should not clip into terrain any more
  • Fixed dupe bug that allowed you to copy your inventory on exiting the game with Alt-F4 or killing the game process
  • Fixed game speed exploit when moving from single player to a multiplayer server
  • Fixed zombie pain-hit pause
  • Fixed weight of scrap lead so that single trophies can be scrapped
  • Fixed bug that ambient sound volume was also controlled by music volume slider
  • Fixed joining a password protected server through steam://connect/ links or the friend list while the game is not running
  • Fixed console commands issuing exceptions will not spawn in the server log any more
  • Fixed (Mac/Linux only): problem that some float values were read wrong on non-english locales
  • Fixed nullref in buffs
  • Fixed password for a door or chest was using a header font
  • Fixed replaying a saved game you can reread the books again
  • Fixed ambient loops to not use 3d position
  • Fixed repair wrench should not be allowed to upgrade concrete
     
    ServerConfig.xml and Dedicated Servers
     

  • Added Linux Dedicated Server Support
    Changed in game options to Standard, Modded and Multiplayer reorganizing the options under these 3 new fields. Changing Modded options or XML files will make a server sort into the modded server list

  • Added config options: ServerDescription, ServerWebsiteURL
  • Removed serverconfig options PlayerDamageGiven and PlayerDamageReceived. Those are integrated with the GameDifficulty (0 = 200% given, 50% received, 1 = 150% / 75%, 2 = 100% / 100%, 3 = 75% / 150%, 4 = 50% / 200%, 5 = 25% / 250%)
  • Removed horde mode and death match parameters (DayCount, FragLimit, MatchLength, RebuildMap) from serverconfig.xml
  • Renamed VACEnabled to EACEnabled
  • For servers to show up in the new “standard” category in the server browser the following settings have to be at their default values: DayNightLength = 40, DropOnDeath = 0, DropOnQuit = 1, CraftTimer = 1, LootTimer = 1, EnemySenseMemory = 60, EnemySpawnMode = 3, NightPercentage = 20 – 50, BlockDurabilityModifier = 100, LootRespawnDays = 7, LootAbundance = 100, AirDropFrequency = 72, BuildCreate = false. Also the XML files in Data/Config/ may not be modified
  • Changed default port to 26900. If this port is used and the server set to public it will be found in the local LAN in the LAN tab of the server browser
     
    Tools and Modding
     
    Folks we’re not really officially supporting modding yet but we’re working on some of the proper framework to do so. That said here are some things that have been done or are in the works.

  • Changed Xml configuration files reside now in Data/Config for modding
  • Because we changed our Block IDS dramatically for organizational and performance benefits we have asked Hal 9000 to create a prefab conversion utility which thankfully he agreed. The Utility converts your previously built user prefabs to our new block IDs so you can use them with Alpha 10. More info and download here: http://www.vendocode.com/SDTD/SDTD.asmx/GetPrefabConverter
  • Hal 9000 is also working with us on an official Xml Editor which will help folk’s mod the game. It can be downloaded here: http://www.vendocode.com/SDTD/SDTD.asmx/GetXMLEditor
     
    Known Issues
     
    Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
    When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
    Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
    The Iron armor and scrap armor sets are missing their materials and appear to be chrome. This will be fixed in the next patch
     
    Playing Old Versions
     
    We’re also making the last stable Alpha 9 build and older builds available to re download so here’s how you do it.
    1. Open your steam client.
    2. Click on Games/View Games Library
    3. Right click ‘7 Days to Die’ and select properties
    4. From the new popup dialogue box select the ‘BETAS’ Tab
    5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9.3 Stable’
    6. The game will then update and download Alpha 9.3
    7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version
     
    Alpha 10 7DTD News Blog Post
     

  • By | November 22nd, 2014|Categories: Gaming News|Comments Off on Alpha 10 for 7 Days to Die Released!

    NS2 Combat Dedicated Servers Available!

    We are an official ranked server provider for NS2: Combat!

    NS2: Combat pits aliens against space marines in a fast paced, action-packed struggle for survival. Part twitch-shooter, part stealth crawler, you can choose your own play style using one of seven different life forms.

    Try unique abilities such as ‘Devour’, where the largest alien eats her enemies, or pilot the hulking mechanised ‘Exo Suit’ and punch aliens in the face.

    NS2: Combat includes seven different player-controllable lifeforms, a vault full of weapons and abilities, a stats system, full modding support and 5 original maps. Games last around 15 minutes and players may join and leave at any time.

    Faultline Games is a game developer that started as a mod team. Our indie-publisher, Unknown Worlds, also started as a mod team. NS2: Combat evolved from the modding community of Natural Selection 2 to become a standalone game. It does not require Natural Selection 2 in order to play.

    BFS Features:
    Official Ranked Server Provider
    – Overseer Panel (send commands to your server)
    – NS2 Combat Web Admin Interface (maplist, rcon access, playerlist)
    – Full File Access to Un-Ranked Servers, Configuration File Access for Ranked Servers (FTP access)
    – 24/7 BFS Support (email, live chat, ts3, tickets)

    RENT YOUR OFFICIAL RANKED NS2 COMBAT DEDICATED SERVER HERE

    NS2 Combat Website
    NS2 Combat Forums
    Buy NS2 Combat on Steam

    By | October 31st, 2014|Categories: New Games|Comments Off on NS2 Combat Dedicated Servers Available!